Minecraft cave house3/20/2024 ![]() Beware, you spawn on the edge of a cliff! After finding your way through the farlands, you will find yourself at one entrance of many to this connected cave system. This cave system provides a challenge to those who are bored of traditional, air-filled caves. Many features include magma blocks, glow squid, and plentiful ores. Make sure to bring your night vision and water-breathing potions! Spawn in a nearby forest and swim your way to this hidden cavern. It’s also spawned right next to a village to help you trade as needed.Ģ. This cave has many ore veins to provide some great beginning needs. You can gently fall down the waterfall to make your way to the bottom for dripstone. Starting with a deep cave in the jungle, you spawn right above it. They bring out so many resources and provide an enjoyable experience because of the rich cave biomes, Deep Dark, mineshafts, and the enormous diversity of ore you can find. These, in my opinion, are the ideal seeds for a bit of fun. But the real hidden half to the update is in how they will use all these new pieces and old ones and mesh them together into a world that lives up to it’s namesake.Minecraft cave seeds are seeds that have any kind of underground cave in them. It’s in how they are going to shift the gameplay environment and experience overall to make us ask ourselves questions about what we as players want out of the world, and in the manner in which we choose to experience it. If all the new shiny things are “answers” to players demands, what the caves and cliffs update will really do, and where it will really shine, is not in the shiny things themselves. That in itself is more interesting and compelling than just adding in a new ore you can make lightning rods and spyglasses with. redistributing the ores to be concentrated to different depth levels with smaller areas of overlap is inherently creating an experience where our interaction with the game world has more depth and strategy. the abstract level of depth the game provides. the real update is to the entire experience. A false idol in a way - It has little uses currently, it’s just a set piece. Because updating the existing ores and how we approach the game is itself potentially more interesting than adding a new ore. They could add a ton of new ores, but they don’t need to. I think the coolest thing about the upcoming update to minecraft is not the number of new cool shiny rocks, plants, ore, etc it adds, but rather what it does with them. Really high-concept minecraft caves n’ cliffs update philosophical post inbound. ![]() ![]() then there is sort of like a focus around emphasizing blockyness itself to be a style, its similar to modernist building but not quite, because instead of focusing on pure untextured colored forms it leans into its limitations and the cubic “grain” of the world rather than trying too hard to hide it. for Minecraft specifically it’s sort of like… bonsai in a way, there’s certain builds that emphasize being smaller but having structural supports as sort of a decorative motif, something that looks similar to something that in real life would be massive but in terms of Minecraft it’s actually miniature, having much thicker walls compared to building things in real life is part of it too. and then in Rust you get these really amazing buildings that use a ton of complex geometry and honeycombing to make easy-to-defend towers but on like a much more geometrically complex level than even most actual fortress towers do. like in Subnautica mostly everything is built underwater and has like smooth corners and tunnels and stuff and as far as I know there’s nothing like that actually on earth to the same degree as in Subnautica. Is it weird that I think that certain Minecraft builds have a particular architectural style/design that is wholly unique to Minecraft? like it makes me think a lot about like other games that have their own signature architecture styles.
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